Andy Hooks Reports on 2020 Predictions for the Broadcast Industry in BroadcastPro Middle East

There has been an explosion of real-time rendering engines and real-time graphics production in powering virtual studios in broadcast, and 2020 will likely see further growth. Companies like Unity, Unreal and Notch are pushing more realistic and better graphics rendered through higher quality media servers for incredibly glossy and reflective virtual studios and sets. We are seeing a demand in how we can work with these ground-breaking tools and workflows to create more immersive, interactive and collaborative broadcasting environments using mixed reality over green screen. This allows thought leaders, presenters, children, politicians, lecturers – anyone – to be within the environment and immediately interact with it.

In 2020, we will see increased data integration and interactivity so we can do more with content. Rather than just a virtual set that looks pretty, we are working to evolve the technology to allow for interactivity with real-time live data. We are also likely to see increased haptic feedback, skeletal tracking, frictionless motion capture – things that allow us to track the people within the virtual space and create more innovative use of the tools and technologies to create more immersive and engaging content.”

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